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    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/005-preshifted-sprites-performance/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Des sprites enfin fluides : préparer plutôt que calculer</image:title>
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  <url>
    <loc>https://loreoftheember.com/blog/004-adieu-parallax-bonjour-bitmap/</loc>
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    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/004-goodbye-parallax-hello-bitmap/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Adieu parallax, bonjour bitmap : le jour où j&#39;ai choisi le beau</image:title>
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  <url>
    <loc>https://loreoftheember.com/blog/003-hardware-scroll-ste/</loc>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/003-hardware-scroll-ste/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/003-hardware-scroll-ste/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/003-hardware-scroll-ste/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Faire défiler le STe sans effort</image:title>
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  <url>
    <loc>https://loreoftheember.com/blog/002-tilemap-et-scrolling/</loc>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/002-tilemap-et-scrolling/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/002-tilemap-and-scrolling/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/002-tilemap-et-scrolling/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Le niveau prend forme : un monde plus grand que l&#39;écran</image:title>
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  <url>
    <loc>https://loreoftheember.com/blog/001-le-projet-demarre/</loc>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/001-le-projet-demarre/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/001-the-project-starts/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/001-le-projet-demarre/" />
    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Je ressors le moteur du tiroir : un personnage qui bouge à 50 images par seconde</image:title>
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  <url>
    <loc>https://loreoftheember.com/blog/000-le-moteur-que-je-traine/</loc>
    <lastmod>2026-01-25T00:00:00.000Z</lastmod>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/000-le-moteur-que-je-traine/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/000-the-engine-i-have-been-dragging-around/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/000-le-moteur-que-je-traine/" />
    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Avant le premier pixel : le moteur que je traîne depuis des années</image:title>
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  <url>
    <loc>https://loreoftheember.com/en/blog/024-the-game-no-longer-fits-on-one-machine/</loc>
    <lastmod>2026-08-22T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/024-le-jeu-ne-tient-plus-sur-une-seule-machine/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/024-the-game-no-longer-fits-on-one-machine/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/024-le-jeu-ne-tient-plus-sur-une-seule-machine/" />
    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>The game no longer fits on a single machine</image:title>
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  <url>
    <loc>https://loreoftheember.com/en/blog/023-on-the-ice-everything-reflects/</loc>
    <lastmod>2026-08-12T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/023-sur-la-glace-tout-se-reflete/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/023-on-the-ice-everything-reflects/" />
    <xhtml:link rel="alternate" hreflang="x-default" href="https://loreoftheember.com/blog/023-sur-la-glace-tout-se-reflete/" />
    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>On the ice, our reflection has to appear</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/022-the-screen-takes-the-hit/</loc>
    <lastmod>2026-08-05T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/022-l-ecran-encaisse-les-coups/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>The screen takes the hit</image:title>
    </image:image>
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  <url>
    <loc>https://loreoftheember.com/en/blog/021-the-scenery-arrives-from-disk/</loc>
    <lastmod>2026-08-03T00:00:00.000Z</lastmod>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/021-le-decor-arrive-du-disque/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>The scenery arrives from disk</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/019-an-intro-in-five-shots/</loc>
    <lastmod>2026-07-28T00:00:00.000Z</lastmod>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/019-une-intro-en-cinq-plans/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>An intro in five shots</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/018-the-second-player-joins-in/</loc>
    <lastmod>2026-07-12T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/018-le-second-joueur-entre-en-jeu/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>The second player joins in</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/017-a-ride-for-two/</loc>
    <lastmod>2026-07-04T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
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    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/017-une-chevauchee-a-deux/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/017-a-ride-for-two/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>A ride for two</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/016-two-ways-to-scroll-the-world/</loc>
    <lastmod>2026-07-03T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/016-deux-facons-de-scroller-le-monde/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/016-two-ways-to-scroll-the-world/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Two machines, two ways of scrolling</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/015-a-clear-interface-for-two-players/</loc>
    <lastmod>2026-06-30T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/015-une-interface-claire-pour-deux-joueurs/" />
    <xhtml:link rel="alternate" hreflang="en" href="https://loreoftheember.com/en/blog/015-a-clear-interface-for-two-players/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Polishing the interface before showing the game</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/014-hud-banner-preshift-ste/</loc>
    <lastmod>2026-06-07T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/014-hud-bandeau-preshift-ste/" />
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>A HUD that doesn&#39;t move a single pixel</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/013-scanwalk-ste-enemies-aliasing/</loc>
    <lastmod>2026-06-06T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/013-scanwalk-ste-ennemis-aliasing/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>50 Hz on STe: the bug that only showed up with enemies</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/012-horseback-parallax-preshift-per-layer/</loc>
    <lastmod>2026-05-30T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/012-parallax-cheval-preshift-par-couche/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>A level on horseback, with depth</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/011-software-scroll-stf/</loc>
    <lastmod>2026-05-26T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/011-scroll-logiciel-stf/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>One game for two machines: making the STf scroll</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/010-serial-hook-narrative-design/</loc>
    <lastmod>2026-05-18T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
    <xhtml:link rel="alternate" hreflang="fr" href="https://loreoftheember.com/blog/010-accroche-serielle-design-narratif/" />
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>One hour of play, five acts, zero boredom: thinking about the hook like a Netflix series</image:title>
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  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/009-placeholders-ghouls-chaos-engine/</loc>
    <lastmod>2026-05-10T00:00:00.000Z</lastmod>
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Assets: borrowed music and borrowed scenery, and suddenly it looks like a game</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/008-hunting-the-once-a-second-hitch/</loc>
    <lastmod>2026-05-02T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>The little hitch that came once a second</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/007-smooth-scroll-hybrid-c/</loc>
    <lastmod>2026-04-22T00:00:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>A real world to explore: the camera finally follows the hero</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/006-corruption-grid-pivot/</loc>
    <lastmod>2026-04-11T00:00:00.000Z</lastmod>
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Pivot: what if the map itself were the enemy?</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/005-preshifted-sprites-performance/</loc>
    <lastmod>2026-04-05T00:00:00.000Z</lastmod>
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    <priority>0.6</priority>
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      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Sprites that finally flow: prepare rather than compute</image:title>
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  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/004-goodbye-parallax-hello-bitmap/</loc>
    <lastmod>2026-03-29T00:00:00.000Z</lastmod>
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    <image:image>
      <image:loc>https://loreoftheember.com/assets/img/hero-cover.jpg</image:loc>
      <image:title>Goodbye parallax, hello bitmap: the day I chose beauty</image:title>
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  </url>
  <url>
    <loc>https://loreoftheember.com/en/blog/003-hardware-scroll-ste/</loc>
    <lastmod>2026-03-15T00:00:00.000Z</lastmod>
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