The original version

Lore of the Ember on the Atari ST

The machine where the game was born, and the one that decides everything.

Runs on Atari STe, STf and Mega STe

Lore of the Ember started here, on the machine of my childhood. It is the reference version: whatever fits on an Atari ST fits everywhere else. The other two are not cut-down adaptations, then, but the same choices laid out on more generous hardware.

1

A single program for the STe and the STf: it recognises your machine at startup, you have nothing to pick.

2

It runs on a stock Atari ST, and installs to a hard disk too.

3

It is the most advanced of the three versions: the opening level, two-player co-op, the intro and the ride are all there.

Where this version stands

The opening level plays from beginning to end. The following acts are being built.

Core engine

Done - The foundations: a smooth 50 frames per second display

Player movement

Done - Pixel-perfect movement, gravity and jumping

Scenery and scrolling

Done - Tile-based scenery and smooth scrolling

Scenery collisions

Done - Floors, walls, platforms and ceilings

Smooth characters

Done - Sprites that move without flickering

Grid corruption prototype

Done - The map corrupting itself, and the respite you earn by clearing an area

Move to C and assembly

Done - Tidier code: a reusable engine on one side, the game on the other

A real world to explore

Done - A map larger than the screen, a camera that follows the hero, and a plague that sleeps off-screen

Building the world

Done - The scenery of all 5 acts laid out on the grid

One game for STe and STf

Done - The same game runs on both machines, detected at startup

Plague outbreaks

Done - The plague spreads from outbreaks that can be tuned one by one

Horseback level with depth

Done - A ride where several layers scroll at different speeds, on STe as well as STf

50 Hz scrolling with enemies

Done - The scenery races at full speed on STe, steady even with enemies prowling out to the edges

In-game HUD

Done - Hearts, score, lantern gauge and lives, in a banner that stays rock steady while the scenery scrolls

Boss on a plague arena

Done - The Ashen Wolf: a boss who seeds outbreaks of plague

Music

Done - The title screen and intro themes, written for the game

Two-player ride

Done - A side-on ride in the saddle for two players, with scenery on two layers of depth

Two-player co-op

Done - The second hero joins the game at the press of a button, with their own lives and score

Intro in five shots

Done - Waking up, the lantern, crossing the village and the castle, before the first joystick in hand

Scenery read from disk

Done - Scenery moves out of memory and onto disk: bigger levels, and a hard disk install

The screen takes the hit

Done - Shakes, shards and a white flash when a monster blows apart

All 5 acts

In progress - Morteveille playable from beginning to end

Devlog posts about this machine

The other versions

Newsletter